Drisons Law

Created By Drison & Overthrow
this mod also includes 
Volumetric Damage & Explosion Effects mini-mod
ver 1.13
Thank you mansh00ter, 

Installation

Move drisons law 3.2 to the entrenchment 1.02 mod folder and move all the maps from galaxyforge folder to the galaxyforge folder in ur ironclad folder.

Background

	We orignally started to work on this mod with version 1.02 of sins.  It was called overthrows law.  At about 1.05 i stopped because I got tired of waiting for 1.1.  When 1.1 came out Drison dragged me back and this is what we have made.  A lot of the changes we made was to make the AI hard to fight and the game a lil more fun.  We also included a map pack with the mod.  The maps where mostly made with this mod in mind.  Now on to the good stuff.

Changes

First we removed hangar bays and the small carriers, we orignaly did this to cut down on lag but then we found that the AI became a lot smarter in what ships it built and instead of seeing massive fleets of carriers we started to see a more deiverse fleet.  Also this is to make it a lil more realistic in the fact that the stations can produce squads and it makes carriers a lot more valuble plus how many mini carriers do u ever see in anything?  Also the only capitol ship that can create strikecraft are carriers.

Second we increased the capitol max to 32.  We did this because we felt that more caps would make for a more interesting game.  We also halfed the amount of exp needed for caps to level.

Third, stations can now fire at a range of most gravity wells, as well as repair bays and jump inhibs.  Stations also get 10 upgrade points instead of 8.

Fourth, we removed certain planet bonuses that where worhtless and annoying.  We also increased the amount of asteroids that the asteroids get to make them more valuble as well as increased the tactical slots to 35 on them, we also basicly did the same to pirate bases.

Last but deffinatley not least, we changed the pirate raids to make them include caps and make them a lot harder.  We also added caps to the pirate base as well as some additional defenses.  Almost all militia on planets have been greatly increased and make for a challenge to take from them.  Just a warning on this, if u have 25 or more planets u better hope that a pirate raid is not released on you or you better have a full fleet ready to defend and move to where ever they attack quickly.

there are a few other changes but lets see if u can figure them out.  Any way i hope you guys enjoy and please post and let us know what u think and if it made the game harder.